Personification of an Idea or a Concept in Art Such as Valor Love

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"In that location's always another undercover."

Warning: This page assumes that you are familiar with the Cosmere, and will not contain spoiler tags.

The universe occupied by many of the works of Brandon Sanderson. Due to his want to create an epic length serial without requiring readers to buy a ridiculous corporeality of books, he hid connections to his other works within each book, creating a "hidden ballsy".

Long agone, a mysterious being chosen Adonalsium existed on a world known as Yolen. Xvi Yolish people attacked Adonalsium, and it shattered into sixteen Shards, each bearing immense power. By taking up these Shards, those sixteen people were able to create new worlds, sometimes working in tandem, populating them with people and powering different types of magic. However, over time they came to be molded to the Intents of the Shards. At present, a mysterious man from Yolen called Hoid travels between the Shardworlds, while the people of those worlds rise to become heroes, often coming into contact with the Shards.

At that place are currently eighteen Cosmere books: twelve total length books and six novellas, forth with various short stories and comic books. These particular the adventures of the people on the Shardworlds created by the people who took upwardly the Shards of Adonalsium.

    Cosmere works

  • White Sand
  • Elantris
  • The Emperor's Soul
  • Mistborn:
    • Mistborn: The Original Trilogy
      • The Concluding Empire
      • The Well of Ascension
      • The Hero of Ages
      • Mistborn: Secret History
    • Wax and Wayne
      • The Alloy of Law
      • Shadows of Self
      • The Bands of Mourning
      • The Lost Metallic
  • Warbreaker
  • Shadows for Silence in the Forests of Hell
  • The Stormlight Archive
    • The Way of Kings
    • Words of Radiance
      • Edgedancer (Released in Arcanum Unbounded)
    • Oathbringer
      • Dawnshard
    • Rhythm of War
  • Sixth of the Dusk
  • The three out of iv Secret Project novels that take place in the Cosmere, releasing in 2023
    • Clandestine Project #1: Tress of the Emerald Ocean
    • Secret Project #3: Yumi and the Nightmare Painter
    • Secret Project #4: The Sunlit Homo

Tropes featured beyond the entire Cosmere are:

  • All There in the Manual: Many facts of the Cosmere are only available through interviews with Brandon Sanderson (and considering clever fans thought to ask said questions). Thankfully, he's very open as long every bit they don't spoil hereafter books as well much.
    • The anthology ''Arcanum Unbounded' includes a lot of the data on the planets that was previously only available via looking through one-time interviews as well as some bits and pieces of new information in the brusk essays that preface the drove of stories from a given world.
  • Ambiguously Dark-brown: The easiest way to spot a Worldhopper is when the local characters can't figure out what ethnicity they're supposed to exist.
  • Another Dimension: The Spiritual Realm and the Cognitive Realm, as opposed to the ordinarily-written Physical Realm. Likewise, the Beyond, which fifty-fifty the Shards cannot influence.
  • Anthropomorphic Personification: The Shards, as they are all facets of Adonalsium and thus correspond aspects of him. The currently known Shards are: Devotion, Dominion, Ruin, Preservation, Endowment, Honor, Cultivation, Odium, Ambition, Autonomy, Invention, Whimsy, Mercy, and Valor.
    • Also the intelligent spren from The Stormlight Archive.
  • Anti-Magic: Aluminum and some of its alloys accept odd effects on many magic systems.
    • Aluminum is introduced in Mistborn, where its apply in Allomancy (which, along with its Feruchemy and Hemalurgy effects, is ane of the few ways it can be affected by Investiture at all) is that a Mistborn burning it eliminates their remaining metal stores. It cannot be sensed or affected by Atomic number 26 or Steel Allomancy, blocks emotional Allomancy, generates no atium shadow, can shield an area from an Allomantic time chimera, and interferes with Feruchemical healing and pewter allomancy, acting as a sort of Investiture sink.
    • In the Rose Empire of Sel, it's known every bit Ralkalest, and cannot be altered by Forgery.
    • Aluminum cannot be Awakened, and Nightblood's sheath is made of it.
    • Voidspren cannot sense the use of Stormlight through it, and while a Shardblade could cut through it with force if it's thin enough, they can't cut it like they could other inanimate objects.
      • Rhythm of War introduces the concept of "anti-Investiture", basically the Investiture equivalent of antimatter, which tin can kill entities of the respective positive Investiture type, like spren, that are ordinarily immortal. Khriss'southward notes indicate that, while it had been theorized for some time, the anti-Stormlight and anti-Voidlight versions are the first examples of the phenomena always confirmed.
  • Arc Number:
    • sixteen for the Cosmere equally a whole, as that's the number of Shards.
    • Likewise, each Shard seems to have a number. 5 for Endowment, 9 for Odium, ten for Honor, xvi for Preservation.
  • Arc Words:
    • "Adonalsium".
    • "At that place's always another surreptitious".
  • The Cameo: About worldhoppers cameo in works set on other worlds than they come from, similar Khriss and Nazh (Taldain and Threnody, respectively, but seen everywhere), Felt and Demoux (both from Scadrial, both later seen on Roshar), Vasher and Vivenna (Nalthis, also on Roshar), Galladon (Sel, also on Roshar) or Hoid (Yolen, seen everywhere).
  • Crisis Crossover: The Stormlight Archive is shaping upwards to be this, with direct references to the Cosmere and various Shardholders and Shardworlds, a directly danger to the entirety of the Cosmere, and the most cameos of whatever other Cosmere piece of work. As of Rhythm of War, one major adversary is fifty-fifty revealed to be Kelsier. Word of God even refers to it as "the big ballsy".
  • Deader Than Dead: When you dice, your Cognitive and Spiritual Aspects (mind and soul) are severed from your Physical Attribute (trunk), but in that location are several possible methods of resurrection or to sustain oneself indefinitely in the form of a Cognitive Shadow. Once yous laissez passer into the Beyond, there is no possible way to think or resurrect your mind or soul and fifty-fifty the Concrete Gods of the Cosmere accept no thought what lies past the final veil.
  • Deity of Human Origin: All truthful gods of the Cosmere are people who took up ane-sixteenth of Adonalsium's power. Except Cultivation and Ambition, A Dragon and Sho Del
  • Dimensional Traveler: Diverse characters, past way of the Cerebral Realm. Hoid is the most prominent, with Khriss and Nazh being close behind. The Ghostbloods and the Seventeenth Shard are both Cosmere organizations, with members from various worlds. On the whole, they're called worldhoppers.
  • Earth Is Young: Most of the worlds (or at to the lowest degree life on those worlds) are implied to be very immature, with estimates between v thousand to ten thousand years. This is because subsequently the original human being homeworld was destroyed by the death of Adonalsium, the god-similar Shards spread throughout the Cosmere to terraform worlds of their own. Though how this worked is non examined in depth, at that place are some theories: Roshar is heavily implied to have had life earlier Honour and Cultivation brought humans, while Scadrial was most certainly just a dead rock before Ruin and Preservation arrived (Kriss even believes that the Shards actually created the planet wholesale). Word of God is that Scadrial had no fossil fuels before the new god, Harmony, put them at that place during the Catecandre, as He knew they would be necessary for technology to advance at a reasonable rate. (Since Harmony left backside a book detailing his experiences in reshaping the earth, it'due south most likely that the people empathize exactly how old their world is, making Scadrial unique in this respect and dodging the Unfortunate Implications of a god implicitly lying by adding fossil fuels to a young earth).
  • Eldritch Location: The Spiritual Realm is timeless and holds the souls of everything that exists - not to mention that it's the aforementioned everywhere. It's been noted that at that place is no such thing equally distance in the Spiritual Realm, it essentially exists the exact same manner at every point of the Cosmere.
  • Everything Talks: In the Cognitive Realm, as everything that exists has a reflection there and some limited sapience, although it's arguable whether all actually is alive or if information technology's but how Soulcasters "read" souls of objects.
  • Fantasy Metals: When a Shard'due south power is pulled through into the Physical Realm, information technology will manifest every bit a metallic substance with unique physical and magical properties. These are referred to as "God metals".
    • Mistborn:
      • Atium, the ability of Ruin, is useless for making annihilation out of (information technology'southward leadlike and chemically fragile), but grants powerful precognitive abilities to an allomancer who consumes information technology. It'south valuable enough that the Concluding Empire's currency is backed past the atium standard, a undercover cache which Ruin is very intent on getting its hands on.
      • Lerasium, the power of Preservation, is vanishingly rare, but permanently Super Empowers everyone who consumes it.
      • "Ettmetal", introduced in Wax and Wayne, is vital to South Scadrian Magitek for its ability to reproduce the effects of nearby allomantic or feruchemic magic in a controllable way. However, it's extremely volatile, due to Harmony beingness a Yin-Yang Flop Fusion of Ruin and Preservation.
    • The Stormlight Archive:
      • Raysium, the power of Odium, is described as a very pale golden metallic, extremely calorie-free, with the unique ability to hands acquit Investiture. The Fused use raysium inlays to craft the spears that drain ability from Radiants, along with their soul-stealing daggers.
      • The series also has Tanavastium (the metallic of Honour), and Koravellium (the power of Cultivation). We know fiddling almost the properties of either, but what we practice know is that the ten Honorblades were made of pure Tanavastium, while Shardblades and Shardplate are made of an alloy of the two metals.
  • Fantasy Pantheon: The Shards, and their Vessels to a smaller degree.
  • Fictional Constellations: The Cosmere has a variety of different constellations; a map of them can exist seen hither . Of detail note is the Scar, which is visible from multiple planets and known past different names on each of them.
  • Functional Magic: Each Shardworld has at least one type of magic, each of which follow their own defined rules and the overarching rules of Investiture.
    • Alchemy Is Magic: The Metallic Arts, Forgery, and Soulcasting variant of Surgebinding.
    • Geometric Magic: Contacting the Dor takes this form, whether through AonDor, ChayShan, Dakhor, Forgery, or Bloodsealing.
    • Human Sacrifice: Used past Dakhor, and some sects of the Jeskeri Mysteries. Necessary for Hemalurgy.
    • Magitek: Used in Surgebinding in the grade of gemstones used to Demark and control Surges in at to the lowest degree x ways. Such gemstones can likewise be used in Shardplate. It'south as well starting to come into usage on Scadrial, with the discovery of mechanical Allomancy and Feruchemy. Word of God is that Nalthis has some nations that use things like Awakened Gears with a Control to turn incessantly without an external power source likewise.
    • Mana: Stormlight and BioChromatic Jiff. Truthfully, though, they're merely visible manifestations of Investiture, on which all of the Cosmere runs. Another, more mundane example would be water for Sand Mastery.
  • The Nighttime World: Shadesmar is this to the entire Cosmere. Information technology's not evil though. Only a world formed by the cognitive perceptions of all living things. Too, the Darkside of Taldain, which is a tidally locked world.
  • Death World: First of the Sun has jungles that are extremely dangerous even to people who know of all the threats in them. Khriss mentions that no investigation crew sent there has e'er returned. Which makes the Ghostbloods' admission to Aviar rather remarkable.
  • God: Several stories take made reference to "The God Beyond" and in that location'southward fifty-fifty a shrine dedicated to it in Shadows for Silence in the Forests of Hell. Sanderson has said that this refers to belief in a higher power that has zero to do with Adonalsium.
  • God is Dead: Happens whenever a Shardvessel dies (Devotion, Dominion]], Preservation, Ruin, and Honor are the ones we know this happened to), and most likely happened to Ambition and before, even Adonalsium.
  • God Is Evil: Odium, Ruin, assumedly Rule, and presumably a couple more Shards. They would disagree, of course, and each i is because they're a Shard of a greater whole — Odium is divine passion untempered by Mercy - and Mercy itself is 'worrisome', and Ruin is the unavoidable fact that all things must end without the cognition that all things must also begin.
  • God Is Inept: All that one needs to practice to become a Shardvessel is to kill your predecessor, and gaining control of a Shard does not provide any knowledge of how to use its power, or how the power should be used. At times, information technology shows - many of Scadrial's problems in Mistborn: The Original Trilogy tin can be traced dorsum to the Lord Ruler's mishandling of the power of Preservation, and one of his master goals was to survive long enough for the Well of Ascension to refill so he could get the power back and attempt to fix his mistakes.
  • Godly Sidestep: While nosotros know about Adonalsium and the sixteen Shards, whether there is an omnipotent god above them is a thing of argue both in and out of universe. Some individuals worship such an entity every bit the "God Across", though mainly on worlds without an actual Shard like Threnody. Sanderson'south confirmed that an respond exists, but he doesn't intend to reveal it.
  • Greater-Telescopic Villain: Equally of The Stormlight Annal, it looks similar Odium is shaping upwards to exist this, having caused major problems on Sel and Threnody.
    • Hoid'south distaste for Autonomy hints that they might non be too friendly either. So far, they've Invested at to the lowest degree three Shardworlds (Taldain, Starting time of the Sunday, and Obrodai, and are heavily implied to be involved on Scadrial.
  • Humans Advance Swiftly: Compared to most of the shardworlds of the Cosmere, the humans of Scadrial advanced adequately quickly (partly because, after the Terminal Empire concluded, Harmony's noesis helped kickstart technologies that existed just had been suppressed by the Lord Ruler, also as a lack of major threats similar on Roshar). Kriss even believes that if the Lord Ruler hadn't kept things stagnant for centuries, they might take become merely as advanced every bit the worldhopper hub Silverlight, if not more than so.
  • Hyperspace Is a Scary Identify: The Cognitive Realm, which serves as the Cosmere's Hyperspace, is very dangerous for virtually people, thanks in no small part to the fact that it'southward insanely alien compared to the Physical Realm. The most notable consistent characteristic is that land and sea are inverted in that location (i.due east. what'southward solid footing is a fluid or fluid like substrate which can drown or suffocate living beings and seas are solid obsidian-like rock). While it'south somewhat benign on Scadrial (albeit information technology'due south generally been seen from the perspective of somebody who was non alive and thus interacted with it differently than living people would), on Roshar the 'seas' are made of beads that represent the 'souls' of individual objects and seem to cling to people and work their style into orifices increasing the risk of drowning, and one also has to contend with spren, some types of which are apparently very dangerous, and as of Oathbringer Cognitive Shadows in the service of Odium. Discussion of God implies that on Sel, where the decease of ii Shards unleashed a wild storm of Dor, information technology'south even worse, thanks to Odium dragging the power of Devotion and Dominion there from the Spiritual Realm to keep anyone else from taking it upwardly. The word "plasma" has been used.
  • Inn Between the Worlds: The city of Silverlight is a worldhopper colony existing in the Cognitive Realm, where about travellers between the worlds remainder, travel through or even settle down and raise families.
  • Kudzu Plot: Every time some question most underpinnings of the Cosmere is answered, it seems to raise even more questions, to the point that Kelsier's statement about secrets is the most plumbing fixtures thing to tiptop this page with.
  • Literal Split Personality: Each of the Pieces of God known as the Shards represents an aspect of Adonalsium, like his Honor, Ambition, Mercy, etc.
  • Fabricated of Magic: Everything, apparently, equally Word of God indicates that everything in the Physical Realm is fabricated of Investiture in solid form.
    • More than notable examples includes atium and the other god metals, which are the powers of a Shard in condensed concrete form.
    • The Shardblades are spren who take taken physical form in a similar manner, the Honorblades being sprenless, but created directly from Honor's power.
  • Magically Bounden Contract: Some Shards and some spren are unable to break oaths, peculiarly those relating to Honour, every bit even Odium could not intermission a adjuration with either him or a valid representative of him. This is presumably the reason Odium has been trapped on Roshar for then long.
    • Subverted somewhat by Preservation, as he had no problem betraying his deal with Ruin. However, he didn't technically break the bargain - he promised that Ruin would be able to destroy the world, but not when he would be able to do so.
    • Shards can intermission oaths, simply doing so leaves them vulnerable.
  • Mana: Investiture, the free energy that powers all forms of magic across the Cosmere. It comes from the Spiritual Realm and is actually finite, though nearly forms of magic don't apply it up note Nightblood and Hemalurgy cause the available corporeality to decrease, changing its class, merely they cannot actively remove information technology from the system.
  • Magic A Is Magic A: Due to Brandon Sanderson and his love for this trope, well-nigh worlds have their own rule-based magic systems in accordance with an overall theory known as "Investiture", along with a secondary theory known equally "Realmatic Theory" to explicate the Cosmere itself. Basically: everything that exists is powered by Investiture. On major Shardworlds - that is, earth with Shards on them - Investiture tin can manifest in people via a Focus, which is the master "carrier" of Investiture - for instance, metal for Scadrial. To be able to utilize it, y'all have to be Initiated - on Scadrial information technology's via snapping, on Roshar it's via oaths, and on Nalthis, it'southward plenty to be born. The detail vary depending on globe. On pocket-size Shardworlds - that is, Shardless ones - it's natural life (for instance, worms on First of the Sun) that carry Investiture and have Investiture-related effects.
  • Magic by Any Other Name:
    • Almost nowhere is magic called "magic". On Sel, it's called AonDor; on Nalthis, it'south Awakening; on Scadrial, it's the Metallic Arts (Allomancy, Feruchemy, and Hemalurgy); and on Roshar, it'south Surgebinding, Voidbinding and Soulcasting. Even interdimensional scientist Khriss uses "Investiture" to talk near different magics, though she does use "magic" in her notes in the "Arcanum Unbounded" collection. By and large, "Investiture" is used by more than Cosmere-aware characters as an umbrella term to refer to magical practices or energy.
    • Averted with Roshar'southward Old Magic, which is chosen just that, likely to signal how mysterious it still seems, simply it is still of the Shard of Cultivation.
  • Magitek: Present on some Shardworlds.
    • On Sel, Elantrians filled their urban center with various AonDor-operated appliances, similar lights and teleporters to move around Elantris.
    • On Roshar, Stormlight-powered fabrials are used to make food, materials and more esoteric mechanisms, like emotion sensors, heaters, and dehumidifiers.
    • On Scadrial, the Southerners base their unabridged tech on the Metallic Art of Feruchemy - medallions keep them warm, let them use airships - non to mention they let their airships fly, by de-weighting them - and work as universal translators, while cubes are weapons and power plants for airships.
  • Meta Origin: The Shattering of Adolansium, which created the Shards and led to settlement of Shardworlds, leading to creation of magic systems and the possible Big Bad, Odium.
  • Multiple-Choice Time to come: Some entities have the power to meet into the Spiritual Realm, a Place Across Time and Space where Connections into the past and future are tangible. The Shards, Pieces of God who exist primarily in the Spiritual Realm and take the Super Intelligence to procedure all those Connections, can employ that to project potential futures to a greater or lesser degree: it seems to be a matter of incredibly circuitous, highly interdependent probability distributions rather than a definitive image of the future.
    • This gets more than complex when predicting the deportment of those who can also see the future, muddying the waters to the indicate that not even Shards tin can see the outcome clearly. The all-time they can practice is see the outlines of events they take the potential to influence and throw into question.
  • Mundane Utility: Pops upward all over the place. Metalborn utilise their powers to ease everyday life, Forgery is used to brand cheap objects look expensive and Soulcasting lets you lot build from woods and then turn it into stone.
  • Not So Invincible Subsequently All: A recurring theme is that for all the mystique they build up, even the most dangerous organizations are more than vulnerable than they look.
    • The Last Empire is built on the backs of the skaa, an aristocracy encouraged to fight each other, and an immortal God-Emperor. While a formidable enemy that lasted for a millennium, a few strategic uprisings shattered the order.
    • Straff Venture is the wealthiest noble in the Concluding Empire. Other nobles defer to him due to his power and influence, and his son Elend thinks he's a brilliant histrion of the Corrupt Court. Halfway through negotiations, Elend realizes that Straff isn't a genius, but a bully whose influence comes from coin and zero else, and that he didn't earn the money as much as inherit and non mismanage it.
    • The Vanishers are a band of thieves who are the talk of the town for their impossible railroad train robberies and habit of kidnapping noblewomen. From the perspective of Wax and co., stopping the robbery of the wedding was just the first, and they're afraid of what they're planning. From the perspective of their boss, the failure of the robbery spelled the cease of the Vanishers; a good chunk of their men are dead or in prison house, driving down recruitment, and they wasted almost all the aluminum they bought. Wax and co. breaking into their hideout and arresting Miles was practically a formality.
    • Miles himself is an example. Famed as Miles Hundredlives, he is a Gold Compounder with an infinite Healing Factor that renders him more or less immune to gunfire, explosions, and any grade of harm. It turns out that while he can heal forever, that's his but power, and he is unable to fend off a dozen constables mobbing him and tying him up.
    • The Set. Wax spends much of his time betwixt Alloy and Bands investigating leads without finding their leadership, and is frustrated when information technology turns out that most of the leads were deliberately left behind by Mr. Arrange to send him in the wrong management. A conversation betwixt 2 Ready executives reveals that while Wax never establish their leadership, his state of war isn't fruitless; all the arrests and investigations not only strained their resource, information technology's driving downwardly their recruitment. They also thrive on secrecy, then as before long every bit the government discovers their hiding spots, the Set is finished.
    • Hallandren is a large, powerful, wealthy nation led by gods, and Idris is terrified that they could destroy them on a whim. Diving deeper reveals that while Hallandren is certainly wealthy, war would be devastating. Hallandren's wealth is built on its unique floral dyes, and going to war would drastically drive down production and ravage the economy. Idris turns out to exist just as terrifying from Hallandren's perspective.
  • Offscreen Afterlife: The Across, which is where humans and beings with souls similar to humans at least apparently get after decease. It'due south nature isn't known even to the Shards, and Brandon Sanderson has said he has no plans to reveal anything near it and it'south basically up to the reader'due south imagination what it is, or fifty-fifty if it truly exists at all.
  • Our Dragons Are Different: Dragonsteel, taking identify on Yolen, will include them. They are patently capable of shapeshifting and intelligent, as Sanderson calls them one of "three sentient species" of Yolen.
  • Our Ghosts Are Unlike: After death, a person manifests in the Cognitive Realm for a while before disappearing into the Across, a place exterior of the three realms. Those with a lot of Investiture (magic free energy) linger far longer every bit Cognitive Shadows, souls stuck within Cerebral Realm due to their Investiture anchoring them. Individuals who have previously held shards or been exposed to them in close proximity for a while seem to be able to stay like this indefinitely, but can still pass on if they wish to. Whether these Shadows are really the ghost of the person or simply a hunk of Investiture that thinks they're the person is a affair of debate.
    • Examples of this include the shades of Threnody equally a result of Ambition and Odium's boxing, the Stormfather of Roshar, and Kelsier, who anchored himself using the Well of Ascension after dying. Some believe that the God Beyond is Adonalsium's Cognitive Shadow.
  • Our Souls Are Unlike: They're Spiritual constructs containing connections, memories and more than.
  • Personality Powers: Played With, just obviously which of the 16 slayers of Adonalsium got which power wasn't a coincidence, like the Jerkass Rayse becoming Odium, literally divine hatred incarnate. In addition, the exact way the Intent of each shard is manifested is "filtered" past the bearer'due south personality (like Ati, who was kind and generous before becoming Ruin, viewing the destruction of the world equally a Mercy Kill that gave being pregnant), and said Intent influences the Shard more and more over time until they are incapable of acting in a fashion that doesn't relate to it (Honor can't backstab, Preservation tin can't destroy, etc.).
  • Pieces of God: The Shards of Adonalsium. On a farther level of pieces, Splinters of those Shards if Splintered by some other.
  • Planetary Romance: Between the Science Fantasy and the heavy magic on low-technology worlds it tends to land solidly in this zone. A good case of the kind of thing we're dealing with is the world of White Sand. On the footing, we know it as a planet with one side a desert in eternal daylight and the other a glowing, exotic jungle in eternal dark. Sandmasters shape the sand, transform it to water, and everyone fears the exotic sandworm-like creatures from the depths. From a larger perspective? It is a tidally locked planet at the lagrange bespeak between a Blue Supergiant and a Black Hole, with the Black Pigsty surrounded past a nebula that transmutes its radiation to ultraviolet light. And the the sheer improbability of all this, not to mention the perfectly round continents, are all due to the direct influence of a god.
  • Power Glows: Investiture in larger quantities, and purer form, glows.
    • The users of the Metal Arts often subvert this, with several even being assassins in the night. People using Bands of Mourning, however practise outset to leak glowing steam due to all the power involved.
    • Shardpools - physical manifestations of a Shard's "body" - are vaguely glow-ey.
    • Both Stormlight and Breath glow white, although it'south more pronounced with Stormlight.
  • Red and Blackness and Evil All Over: Split up somewhat, just of the two clearly villainous Shards so far, Ruin's ability manifests as wave of black, and Odium'south calling card is red optics.
    • The anonymous "Trell" Shard trying to encroach on Scadrial in Mistborn Era 2 manifests as a massive cloud of red Investiture surrounding the planet in the vision Harmony shows to Wax in Bands of Mourning. Too, its servant that appears in the Epliogue of that book has glowing ruddy eyes, and its god metal has a redish cast with dark red flecks.
  • Required Secondary Powers: Cosmere magic is very forgiving in this area.
    • Atium'due south Combat Clairvoyance non simply lets you see what's about to happen, but explicitly also enhances your listen so that you're able to procedure the new information efficiently.
    • Time bubbles alter the flow of time inside of them, just somehow practise not spectrum-shift light that'south entering the bubble, because doing so could all as well hands microwave the person inside.
    • A Returned's divine healing is capable of not but restoring a cutting-out natural language, but as well filling in the missing mental training to enable the victim to speak conspicuously, despite never having spoken earlier in his life.
  • Samus Is a Girl: Between Word of Radiance in 2014 and Arcanum Unbounded in 2016, the readers have been left to assume that Bavadin was a man. Non really, every bit information technology turns out.
  • Science Fantasy: Varying by the book, but definitely present overall. Worlds that develop long enough tend towards Sufficiently Analyzed Magic and Magitec combined with a loftier level of applied science, and Sixth of the Dusk actually revolves around the interactions betwixt the native humans of a minor shardworld and genuine Infinite Explorers. Word of God is that the Mistborn series will stop in a primarily sci-fi setting.
  • Shout-Out: Yolen is undoubtedly named subsequently Jane Yolen. "Adonalsium" might be a tweak on "Adonai," one of God's names in The Bible.
  • Single-Biome Planet: Nigh entirely averted - planets similar Roshar, Scadrial or Sel are geologically versatile. Even the desert planet Taldain has a completely dissimilar other side. The few actual examples of the trope are justified, such as the burn planet Ashyn which is closer to the lord's day than Roshar in the same system.
  • Subspace or Hyperspace: The Cognitive Realm, as well known as Shadesmar, which connects the different Shardworlds and is how individuals move between them. Its awarding for FTL travel comes from the fact that in interstellar space, in that location is nada (or very little compared to a planet) - and therefore null to take a Cognitive aspect and fill upwardly the Cognitive Realm - space is profoundly compressed, to the indicate that moving from ane end of the planet to some other can take longer than moving from one planet to another.
  • Sufficiently Analyzed Magic: Each volume in the Cosmere (except the start edition of Elantris) has an appendix "Ars Arcanum" that makes a summary of the magic system of that world as information technology is known by that point in the series. Co-ordinate to Word of God, these appendices are in-universe documents, which means someone is compiling them. The bodily assay varies inside the stories themselves, from scientific theories such every bit those revolving around BioChroma to entire libraries devoted to the study of the magic system like the one in the city of Elantris, to simple listings of general capabilities similar those of Surgebinders.
  • Supernaturally Validated Trans Person: Supernatural healing works by altering the patient'southward physical torso to match their spiritual 'ideal self'. Discussion of God says that a transgender person could alter their body to lucifer their gender. Finally seen in Dawnshard when the Reshi king, first introduced in a Rysn interlude, becomes a Radiant and transitions via their standard-issue Healing Factor.
  • Top God: The mysterious God Beyond, speculated to be a Cognitive Shadow of Adonalsium. All that'south known about information technology is that information technology'southward known all over the Cosmere and resides Across, where the Shards cannot go.
  • The 'Poetry: Complete with overall theories of magical systems and the organization of the cosmos.
  • Unobtanium: God Metals. They play the biggest part in the Mistborn series due to the magic systems there using metals, but Word of God states that every Shard has 1. Razium, Odium's God Metal, turns out to have a role in The Stormlight Archive.
  • Viewers Are Geniuses: A lot of electric current knowledge of the Cosmere comes from fans picking things up, analysing them, overanalysing them and asking all the right questions.
  • Wham Episode:
    • The Way of Kings for the overall Cosmere arc. The connections between the Shardworlds are acknowledged, Hoid gets a larger role, a group of characters from other books appear on a hunt for Hoid, we go introduced to Shadesmar, the Cognitive Realm, and nosotros find out that there is a guy going around and killing Shards.
    • Secret History not only introduces casual readers to Realmatic Theory levels of Cosmere, it also throws us a venerable bucketload of additional information, name-drops four different worlds and hints at connections betwixt them, introduces Khriss and Nazh properly, reveals more than most Hoid and gives more tantalizing hints of what's to come.
    • The Bands of Mourning has two Shards almost interacting, starting to bring the Mistborn series' scope from purely planetary to Cosmeric.
  • World of Snark: Nearly to the bespeak of it being entirely within reason that invested snark could exist. Hoid, who literally took a job as a professional person Deadpan Snarker, is a standout example.
  • Wrong Context Magic: What happens when a worldhopper uses a magic organisation non native to the world they're on. Hoid is by far the biggest example of this, given all his confirmed abilities.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheCosmere

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